450 Vitality 50 Strength 50 Intelligence 30 Wisdom 1 Range 10 Prospecting 10 Earth Damage 10 Fire Damage -20 Pushback Resist 7% Neutral Resist 7% Water Resist 7% Air Resist 15 Lock 15 MP Reduction
Pet
Ochre Dofus
Lvl. 160
1 AP Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Emerald Dofus
Lvl. 100
200 Vitality Emerald Green: • At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Vulbis Dofus
Lvl. 180
1 MP Ruby Red: • At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Crimson Dofus
Lvl. 110
80 Power Deep Crimson: • When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ice Dofus
Lvl. 180
25 Neutral Damage 25 Earth Damage 25 Fire Damage 25 Water Damage 25 Air Damage
Ebony Dofus
Lvl. 180
40 Dodge Ebony Black: • When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times). • Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times). • The poison's cooldown period is 2 turns but can be reset if the target is killed.
Depths Set (3/3 pieces)
60 Strength 1 AP 10% Earth Resist 15 Lock 10 AP Reduction