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Project Name Sram Terre/air 200Build Str/Agi Sram
Char Sram Terre/airLevel 200

Outfit Suggestion

This is someone else's set for Sram Terre/air. If you wish to modify it, copy it to your workspace.

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Inertial Boots

Lvl. 169


 250 Vitality
 45 Strength
 45 Agility
 35 Wisdom
 15 Power
 2 Critical Hits
 1 MP
 1 Summon
 20 Prospecting
 6 Neutral Damage
 12 Earth Damage
 12 Air Damage
 10 Fire Resist
 10 Air Resist
 5 Lock
 -5 Dodge
 5 MP Loss Resist
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Ring


Catseye Axe

Lvl. 200
 400 Vitality
 50 Strength
 50 Intelligence
 50 Chance
 40 Wisdom
 15 Power
 4 Critical Hits
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10% Air Resist
 15 Dodge
 15 Critical Damage

 Strength > 249
 Intelligence > 249
 Chance > 249
Shield


Improbability Magnifier

Lvl. 80
Violet Arrow Cape

Lvl. 109
 300 Vitality
 30 Wisdom
 1 Summon
 15 Prospecting
 12 Heals
 7% Earth Resist
 10 Dodge
 7 MP Loss Resist
Ring


King Playa's Scepta

Lvl. 200
 400 Vitality
 80 Chance
 50 Wisdom
 3 Critical Hits
 1 Summon
 15 Prospecting
 20 Water Damage
 7% Neutral Resist
 10% Earth Resist
 10 Dodge
 7 AP Reduction
 10 Critical Damage
Kobrapid

Lvl. 60
 2000 Initiative
 50 MP Loss Resist
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Crocobelt 2

Lvl. 200
 350 Vitality
 80 Intelligence
 30 Wisdom
 4 Critical Hits
 1 Range
 20 Fire Damage
 12% Earth Resist
 12% Water Resist
 8 Lock
 5 MP Loss Resist
 15 Pushback Damage
Ice Daggers 1

Lvl. 150
 250 Vitality
 50 Strength
 50 Agility
 1 MP
 300 Initiative
 10 Damage
 20 Trap Damage
 25% Trap Damage

 Agility > 249
Shal'Hal Boots

Lvl. 100
 1 MP
Dofus


Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Sram Terre/air 200Build Str/Agi Sram
Char Sram Terre/airLevel 200

Tailoring a set for Sram Terre/air