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Project Name feca fo /inte 200Build Str/Int Res/MP Red/PVP Feca
Char feca fo /inteLevel 200

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This is someone else's set for feca fo /inte. If you wish to modify it, copy it to your workspace.

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Young Celestial Gobbly

Lvl. 1


 20 Wisdom
Amulet of the Bleeding Heart

Lvl. 200
 400 Vitality
 80 Strength
 50 Wisdom
 6 Critical Hits
 1 AP
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10% Fire Resist
 7 Lock
 -5 Dodge
 7 MP Reduction
 15 Critical Damage
Bigoks Boots

Lvl. 30
 20 Strength
 20 Chance
 1 Range
 -10 Critical Resist
 -15 MP Loss Resist
Boots of the Bleeding Heart

Lvl. 200
 350 Vitality
 90 Strength
 40 Wisdom
 4 Critical Hits
 1 MP
 1 Range
 12 Neutral Damage
 12 Earth Damage
 7% Water Resist
 7% Air Resist
 7 Lock
 -5 Dodge
 7 MP Reduction
 12 Critical Damage
Heart Quarter

Lvl. 105
 110 Vitality
 40 Strength
 40 Intelligence
 20 Wisdom
 10 Heals
 5% Earth Resist
 5% Fire Resist
 6 MP Reduction
1001 Claws Breeches

Lvl. 60
 50 Vitality
 40 Chance
 15 Power
 10 Dodge
 15 Pushback Damage
Cape of the Valiant Heart

Lvl. 200
 350 Vitality
 50 Strength
 50 Agility
 30 Wisdom
 4 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Air Damage
 7% Neutral Resist
 7% Fire Resist
 7% Water Resist
 7 AP Reduction
 25 Pushback Damage
Ilyzaelle Amulet

Lvl. 200
 400 Vitality
 80 Chance
 80 Agility
 30 Wisdom
 -10 Critical Hits
 1 AP
 1 Range
 15 Water Damage
 15 Air Damage
 10% Neutral Resist
 10% Fire Resist
 10 MP Loss Resist
Silver Dofus

Lvl. 20
Memory of Silver:
• When the bearer falls below 20% health, they are healed for 20% of their health at the start of their next turn (once per fight).
Pet


Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Shal'Hal Boots

Lvl. 100
 1 MP
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Tanked Backpack

Lvl. 80
Bleeding Heart Set
(2/3 pieces)
 30 Power
 7% Fire Resist
 10 MP Reduction
 20 Critical Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name feca fo /inte 200Build Str/Int Res/MP Red/PVP Feca
Char feca fo /inteLevel 200

Tailoring a set for feca fo /inte