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Project Name 12 200Build Foggernaut
Char 12Level 200

Outfit Suggestion

This is someone else's set for 12. If you wish to modify it, copy it to your workspace.

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Aermyne's Rolling Pin

Lvl. 194
(Staff) AP: 3 / CH: 40% (+3)
9 to 14 (Neutral)
9 to 14 (Neutral)

 350 Vitality
 -100 Strength
 -100 Intelligence
 -100 Chance
 -100 Agility
 50 Wisdom
 6 Critical Hits
 1 Range
 15 Prospecting
 10% Earth Resist
 10% Fire Resist
 10% Water Resist
 10% Air Resist
 10 Lock
 6 AP Loss Resist
 -15 Critical Damage
Rykke Errel's Bravery

Lvl. 200
 500 Vitality
 40 Wisdom
 100 Power
 -1 Range
 400 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 -30 Critical Resist
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
 15 Lock
 20 MP Loss Resist
Rykke Errel's Bravery:
• When the bearer suffers a ranged attack, they gain 10% of their level as shield and lose 1% ranged damage for 1 turn for each cell of distance from their attacker (max. 11 cells).
Minotoball Bracelet

Lvl. 197
 400 Vitality
 50 Wisdom
 4 Critical Hits
 2 Range
 400 Initiative
 8 Lock
 8 Dodge
Kroks

Lvl. 200
 400 Vitality
 40 Wisdom
 3 Critical Hits
 1 MP
 15 Prospecting
 15 Heals
 7% Neutral Resist
 7% Earth Resist
 20 Lock
 25 MP Loss Resist
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Neckross

Lvl. 200
 400 Vitality
 40 Wisdom
 5 Critical Hits
 1 AP
 2 Range
 10% Air Resist
 15 Dodge
 25 AP Loss Resist
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Dodge's Audacity

Lvl. 200
 400 Vitality
 40 Wisdom
 80 Power
 7 Critical Hits
 7% Fire Resist
 7% Water Resist
 7% Air Resist
 -20 Lock
 -20 AP Reduction
 20 MP Loss Resist
 40 Pushback Damage
 12 Critical Damage
Dodge's Audacity:
• At the start of each turn, the bearer teleports or switches places to a random adjacent cell and gains 1 MP and 10% Critical, or is not moved and gains 40 Dodge and Pushback Damage, for 1 turn.
Vampyrina

Lvl. 20
 400 Vitality
 40 Dodge
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Major Miracle Man

Lvl. 150
 320 Vitality

Set bonus < 3
Dofus


Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Rassler Set
(2/3 pieces)
 300 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 10 Critical Hits
 1000 Initiative
 40 Lock
Harpiset
(2/3 pieces)
 120 Power
 1 AP
 1 MP
 1 Range
 1 Summon
 35 Heals
 20 Lock
 25 Dodge
 35 AP Loss Resist
 35 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name 12 200Build Foggernaut
Char 12Level 200

Tailoring a set for 12