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Project Name Chezzy 200Build Str/Int Iop
Char ChezzyLevel 200

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This is someone else's set for Chezzy. If you wish to modify it, copy it to your workspace.

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Imp Sword

Lvl. 200
(Sword) AP: 5 / CH: 20% (+8)
45 to 50 (Fire)
8 to 10 (Fire steal)

 350 Vitality
 60 Intelligence
 30 Wisdom
 30 Power
 5 Critical Hits
 1 Summon
 15 Fire Damage
 15 Heals
 7% Neutral Resist
 7% Fire Resist
 10 Lock
 7 MP Reduction
 12 Critical Damage
Final Dawn

Lvl. 200
 300 Vitality
 25 Strength
 25 Intelligence
 50 Chance
 50 Agility
 20 Wisdom
 4 Earth Damage
 4 Fire Damage
 8 Water Damage
 8 Air Damage
 12 Critical Resist
 -24 Pushback Resist
 4% Earth Resist
 4% Fire Resist
 -2% Water Resist
 -2% Air Resist
 3 Lock
 -6 Dodge
 -4 AP Loss Resist
 2 MP Loss Resist
Drhossil Hammer

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Summon
 15 Prospecting
 15 Fire Damage
 15 Air Damage
 15 Air Resist
 10% Earth Resist
 10 AP Loss Resist

 Intelligence > 299
 Agility > 299
Nidas Shovel

Lvl. 200
 350 Vitality
 50 Strength
 50 Chance
 50 Agility
 40 Wisdom
 20 Power
 6 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Water Damage
 12 Air Damage
 12 Critical Resist
 10% Fire Resist
 6 MP Reduction

 Chance > 299
 Agility > 299
Weapon Curse

Lvl. 1
Dotrich

Lvl. 110
 25 Heals
Courageous Ring

Lvl. 1
 4 Power
Death of the Centoror

Lvl. 200
 300 Vitality
 50 Strength
 50 Intelligence
 25 Chance
 25 Agility
 20 Wisdom
 8 Earth Damage
 8 Fire Damage
 4 Water Damage
 4 Air Damage
 -24 Critical Resist
 12 Pushback Resist
 -2% Earth Resist
 -2% Fire Resist
 4% Water Resist
 4% Air Resist
 -6 Lock
 3 Dodge
 2 AP Loss Resist
 -4 MP Loss Resist
Silver Dofus

Lvl. 20
Memory of Silver:
• When the bearer falls below 20% health, they are healed for 20% of their health at the start of their next turn (once per fight).
Pet


Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Forerunner

Lvl. 100
 -50 Vitality
 400 Initiative
Minor Neutral Bulwark

Lvl. 50
 10 Neutral Resist
 -2% Water Resist
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Earth Bulwark

Lvl. 100
 20 Earth Resist
 -4% Air Resist
Crocobelt 2

Lvl. 200
 350 Vitality
 80 Intelligence
 30 Wisdom
 4 Critical Hits
 1 Range
 20 Fire Damage
 12% Earth Resist
 12% Water Resist
 8 Lock
 5 MP Loss Resist
 15 Pushback Damage
Relics of the Crimson Dawn
(2/6 pieces)
 -40 Critical Hits
 1 Range
 40 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 5 Air Damage
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 4 Lock
 4 Dodge
 2 AP Loss Resist
 2 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Chezzy 200Build Str/Int Iop
Char ChezzyLevel 200

Tailoring a set for Chezzy