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Project Name Nanliedr 200Build Cha Glass Cannon Enutrof
Char NanliedrLevel 200

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This is someone else's set for Nanliedr. If you wish to modify it, copy it to your workspace.

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Brumaire's Shiver

Lvl. 200
(Wand) AP: 4 / CH: 15% (+10)
38 to 44 (Water)

 400 Vitality
 120 Chance
 50 Wisdom
 10 Water Damage
 -60 Pushback Resist
 10% Water Resist
 -40 Lock
 20 Dodge
 10 AP Reduction
Novamaire Cold:
• At the end of each turn, the bearer removes 1 AP from adjacent enemies for 1 turn (stackable 1 time).
• When the bearer finishes off an enemy fighter, they place a glyph-aura that makes allies Invisible for 1 turn in a 3-cell circle.
Cape of the Putrid Eye

Lvl. 200
 300 Vitality
 60 Intelligence
 60 Chance
 60 Agility
 40 Wisdom
 1 Summon
 15 Prospecting
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 10% Fire Resist
 10% Water Resist
 7 MP Reduction
Rhineetle Ring

Lvl. 200
 250 Vitality
 100 Chance
 5 Critical Hits
 20 Water Damage
 10% Water Resist
Lunar Boots

Lvl. 200
 350 Vitality
 40 Wisdom
 70 Power
 1 MP
 400 Initiative
 18 Fire Damage
 18 Water Damage
 8 Heals
 10 AP Reduction
 10 MP Reduction
 6 AP Loss Resist
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Hood of the Putrid Eye

Lvl. 200
 500 Vitality
 70 Intelligence
 70 Chance
 70 Agility
 40 Wisdom
 5 Critical Hits
 1 Range
 15 Fire Damage
 15 Water Damage
 15 Air Damage
 15 Dodge
 7 MP Reduction
Lunar Necklace

Lvl. 200
 300 Vitality
 40 Wisdom
 70 Power
 1 AP
 250 Initiative
 20 Prospecting
 20 Neutral Damage
 20 Air Damage
 10 Dodge
 10 MP Reduction
Lunar Ring

Lvl. 200
 250 Vitality
 30 Wisdom
 50 Power
 1 Summon
 150 Initiative
 15 Prospecting
 15 Earth Damage
 10 AP Reduction
Dodge's Audacity

Lvl. 200
 400 Vitality
 40 Wisdom
 80 Power
 7 Critical Hits
 7% Fire Resist
 7% Water Resist
 7% Air Resist
 -20 Lock
 -20 AP Reduction
 20 MP Loss Resist
 40 Pushback Damage
 12 Critical Damage
Dodge's Audacity:
• At the start of each turn, the bearer teleports or switches places to a random adjacent cell and gains 1 MP and 10% Critical, or is not moved and gains 40 Dodge and Pushback Damage, for 1 turn.
Pet


Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Cloudy Dofus

Lvl. 180
Nebulous Dream:
• On odd turns, the bearer sacrifices 10% final healing to gain 20% final damage.
• On even turns, the bearer sacrifices 10% final damage to gain 20% final healing.
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Prysipitate-O-Mat

Lvl. 200
 1 AP
 -1 MP
The bearer gains 2 AP on their first turn.

Prysmaradite < 1
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Putrid Eye Set
(2/3 pieces)
 150 Vitality
 30 Power
 2 Range
 1000 Initiative
 4% Fire Resist
 4% Water Resist
 4% Air Resist
 15 Dodge
 10 MP Reduction
Lunar Set
(3/3 pieces)
 100 Power
 1 AP
 1 Range
 1000 Initiative
 15 Earth Damage
 12 Fire Damage
 12 Water Damage
 10 Air Damage
 30 Dodge
 30 AP Reduction
 30 MP Reduction
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Nanliedr 200Build Cha Glass Cannon Enutrof
Char NanliedrLevel 200

Tailoring a set for Nanliedr