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Project Name Xabraladora 200Build Str Sacrier
Char XabraladoraLevel 200

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This is someone else's set for Xabraladora. If you wish to modify it, copy it to your workspace.

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Hammerture

Lvl. 200
(Hammer) AP: 5 / CH: 10% (+10)
52 to 60 (Neutral)

 400 Vitality
 80 Strength
 40 Wisdom
 4 Critical Hits
 20 Neutral Damage
 20 Earth Damage
 25 Pushback Resist
 10% Air Resist
 12 Dodge
 10 MP Reduction
Rykke Errel's Bravery

Lvl. 200
 500 Vitality
 40 Wisdom
 100 Power
 -1 Range
 400 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 -30 Critical Resist
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
 15 Lock
 20 MP Loss Resist
Rykke Errel's Bravery:
• When the bearer suffers a ranged attack, they gain 10% of their level as shield and lose 1% ranged damage for 1 turn for each cell of distance from their attacker (max. 11 cells).
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Rassler Boots

Lvl. 200
 400 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 6 Critical Hits
 1 MP
 1 Summon
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Crabtun Necklace

Lvl. 200
 500 Vitality
 100 Strength
 50 Wisdom
 1 AP
 15 Prospecting
 20 Neutral Damage
 20 Earth Damage
 10% Air Resist
 15 Lock
Crustic Ring

Lvl. 200
 350 Vitality
 80 Strength
 40 Wisdom
 2 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 7% Water Resist
 10 Lock
 10 AP Reduction
Servitude's Embrace

Lvl. 200
 400 Vitality
 50 Wisdom
 100 Power
 2 Summon
 500 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 -20 Critical Resist
 40 Pushback Resist
 20 Lock
 -15 AP Loss Resist
 10% Ranged Resist
Shackles of Tyranny:
• At the end of each turn, the bearer attracts entities in a straight line with them and within 3 cells or less. If there are no entities adjacent to the bearer, the bearer becomes Unmovable until the start of their next turn. The state is removed if they suffer damage.
Pet


Cloudy Dofus

Lvl. 180
Nebulous Dream:
• On odd turns, the bearer sacrifices 10% final healing to gain 20% final damage.
• On even turns, the bearer sacrifices 10% final damage to gain 20% final healing.
Prymune

Lvl. 200
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 -30 AP Loss Resist
 -30 MP Loss Resist
The bearer reduces all types of damage suffered by 80% on the first turn.

Prysmaradite < 1
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Sylvan Dofus 2

Lvl. 180
 2 Range
Country Ranger:
• The bearer gains 8 Power for 2 turns for each MP they use.
• If the bearer doesn't use any MP during their turn, they are healed for 10% of their health.
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Rassler Set
(3/3 pieces)
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 10 Critical Hits
 1 AP
 1000 Initiative
 40 Lock
Depths Set
(3/3 pieces)
 60 Strength
 1 AP
 10% Earth Resist
 15 Lock
 10 AP Reduction
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Xabraladora 200Build Str Sacrier
Char XabraladoraLevel 200

Tailoring a set for Xabraladora