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Project Name alaskium 200Build Omni Foggernaut
Char alaskiumLevel 200

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This is someone else's set for alaskium. If you wish to modify it, copy it to your workspace.

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Gargandyas's Fury

Lvl. 200
(Hammer) AP: 7 / CH: 5% (+10)

 500 Vitality
 60 Wisdom
 80 Power
 7 Critical Hits
 1 Summon
 500 Initiative
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 -20 Lock
 20 Dodge
 20 MP Reduction
 -10 AP Loss Resist
 20 Critical Damage
 5% Melee Resist

 Vitality > 3949
Corruption Pestilence

Lvl. 200
 400 Vitality
 50 Wisdom
 70 Power
 -10 Critical Hits
 2 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Water Resist
 5% Air Resist
 20 Lock
 5% Melee Resist
Pestilential Fog:
• When the bearer reaches 90% health, they apply a start-of-turn poison for 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Boots of the Unspeakable

Lvl. 200
 350 Vitality
 1 MP
 1 Range
 1 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 7% Fire Resist
 7% Air Resist
 10 Dodge
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Amulet of the Unspeakable

Lvl. 200
 350 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 40 Wisdom
 1 AP
 1 Range
 15 Neutral Damage
 15 Earth Damage
 15 Fire Damage
 15 Water Damage
 15 Air Damage
 10% Air Resist
 15 Dodge
Spilling Ryng

Lvl. 200
 300 Vitality
 60 Intelligence
 60 Chance
 60 Agility
 3 Critical Hits
 1 Range
 9 Fire Damage
 9 Water Damage
 9 Air Damage
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 6 Dodge
 -12 MP Loss Resist
 9 Critical Damage
Belt of the Unspeakable

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 10% Earth Resist
 10 Dodge
Boarhog

Lvl. 60
 1 AP
 50 Critical Damage
Nightmare Dofus

Lvl. 180
 1000 Initiative
Nightmare Eternal:
• Bontarian Shield: when the bearer is unbewitched or hindered, the bearer gains 100% of their level as shield for 1 turn.
• Brakmarian Power: when the bearer inflicts or suffers pushback damage, the bearer gains 100 Power for 1 turn.
• Nightmare Eye: if the bearer triggers 2 effects in the same turn, the damage they inflict and suffer increases by 10% for 1 turn.
• The effects can only be triggered once per turn.
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Rassler Set
(2/3 pieces)
 300 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 10 Critical Hits
 1000 Initiative
 40 Lock
Unspeakable Set
(3/3 pieces)
 12 Critical Hits
 1 AP
 1 Range
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
 15 Dodge
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name alaskium 200Build Omni Foggernaut
Char alaskiumLevel 200

Tailoring a set for alaskium