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Project Name chance 200Build Cha Crit Glass Cannon Sacrier
Char chanceLevel 200

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Bouquet of Demonic Roses

Lvl. 30
(Sword) AP: 3 / CH: 5% (+1)
11 to 15 Fire heals

 20 Vitality
Brakmarian Shield

Lvl. 200
 250 Vitality
 40 Power
 500 Initiative
 30 Critical Resist
 10% Neutral Resist
 15 Dodge
 15 MP Loss Resist
 10 Critical Damage
 7% Melee Resist
Gobbalator

Lvl. 60
 100 Critical Resist
 100 Pushback Resist
Observer

Lvl. 50
 2 Range

Set bonus < 3
Scapu Helm 2

Lvl. 200
 350 Vitality
 80 Intelligence
 40 Wisdom
 4 Critical Hits
 1 AP
 1 Range
 15 Fire Damage
 40 Pushback Resist
 7% Neutral Resist
 7% Air Resist
 -10 Dodge
 12 AP Loss Resist

 MP < 6
Gobbalux

Lvl. 60
 100 Pushback Damage
 50 Critical Damage
Shaker

Lvl. 100
 1 AP

Set bonus < 3
Burning Cape

Lvl. 200
 400 Vitality
 70 Intelligence
 50 Wisdom
 -10 Critical Hits
 15 Prospecting
 15 Fire Damage
 10 Heals
 10% Neutral Resist
 10% Earth Resist
 7 Lock
 7 AP Reduction
 7 MP Loss Resist
Nomad

Lvl. 100
 1 MP

Set bonus < 3
Pillar of Ephedrya

Lvl. 200
 450 Vitality
 50 Wisdom
 90 Power
 -10 Critical Hits
 -200 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 25 Critical Resist
 7% Earth Resist
 7% Fire Resist
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ice Daggers 1

Lvl. 150
 250 Vitality
 50 Strength
 50 Agility
 1 MP
 300 Initiative
 10 Damage
 20 Trap Damage
 25% Trap Damage

 Agility > 249
Shal'Hal Boots

Lvl. 100
 1 MP
Wulan's Bow

Lvl. 200
 350 Vitality
 80 Strength
 80 Chance
 40 Wisdom
 6 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Water Damage
 12% Earth Resist
 6% Air Resist
 -10 Dodge
 -10 AP Reduction
 8 MP Reduction
 15 Critical Damage

 Strength > 299
 Chance > 299
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name chance 200Build Cha Crit Glass Cannon Sacrier
Char chanceLevel 200

Tailoring a set for chance