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Project Name daños fijos suerte pvp 200 copyBuild Cha Pandawa
Char daños fijos suerte pvpLevel 200

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This is someone else's set for daños fijos suerte pvp. If you wish to modify it, copy it to your workspace.

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Brumaire's Shiver

Lvl. 200
(Wand) AP: 4 / CH: 15% (+10)
38 to 44 (Water)

 400 Vitality
 120 Chance
 50 Wisdom
 10 Water Damage
 -60 Pushback Resist
 10% Water Resist
 -40 Lock
 20 Dodge
 10 AP Reduction
Novamaire Cold:
• At the end of each turn, the bearer removes 1 AP from adjacent enemies for 1 turn (stackable 1 time).
• When the bearer finishes off an enemy fighter, they place a glyph-aura that makes allies Invisible for 1 turn in a 3-cell circle.
Servitude's Coat

Lvl. 200
 400 Vitality
 100 Chance
 40 Wisdom
 4 Critical Hits
 20 Water Damage
 40 Pushback Resist
 5% Neutral Resist
 5% Earth Resist
 7% Water Resist
 10 Lock
 -5 Dodge
 -10 AP Reduction
 10 MP Loss Resist
Grithril Ring

Lvl. 200
 250 Vitality
 50 Strength
 50 Chance
 40 Wisdom
 3 Critical Hits
 8 Neutral Damage
 8 Earth Damage
 8 Water Damage
 15 Critical Resist
 10% Water Resist
 7 Lock
Goulboots

Lvl. 200
 400 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 30 Wisdom
 1 MP
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 25 Critical Resist
 10% Air Resist
Goulshield

Lvl. 200
 250 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 40 Wisdom
 15 Prospecting
 30 Critical Resist
 10% Earth Resist
 10% Air Resist
 10 AP Loss Resist
Servitude's Dora

Lvl. 200
 450 Vitality
 80 Chance
 30 Wisdom
 3 Critical Hits
 1 Range
 500 Initiative
 15 Water Damage
 30 Pushback Resist
 10% Neutral Resist
 3% Earth Resist
 6% Water Resist
 10 Lock
 -10 Dodge
 -10 AP Reduction
 10 MP Loss Resist
Servitude's Scarf

Lvl. 200
 350 Vitality
 100 Chance
 40 Wisdom
 3 Critical Hits
 1 AP
 1 Range
 500 Initiative
 20 Water Damage
 20 Pushback Resist
 7% Earth Resist
 7% Water Resist
 5 Lock
 -5 Dodge
 -10 AP Reduction
 5 MP Loss Resist
Goulring

Lvl. 200
 250 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 30 Wisdom
 7 Neutral Damage
 7 Earth Damage
 7 Fire Damage
 7 Water Damage
 25 Critical Resist
 10% Earth Resist
Grithril Belt

Lvl. 200
 400 Vitality
 60 Strength
 60 Chance
 40 Wisdom
 4 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Water Damage
 25 Critical Resist
 15% Air Resist
 7 Lock
Azure and Orchid Seemyool

Lvl. 60
 1 MP
 30 Water Damage
 10% Fire Resist
Nightmare Dofus

Lvl. 180
 1000 Initiative
Nightmare Eternal:
• Bontarian Shield: when the bearer is unbewitched or hindered, the bearer gains 100% of their level as shield for 1 turn.
• Brakmarian Power: when the bearer inflicts or suffers pushback damage, the bearer gains 100 Power for 1 turn.
• Nightmare Eye: if the bearer triggers 2 effects in the same turn, the damage they inflict and suffer increases by 10% for 1 turn.
• The effects can only be triggered once per turn.
Dofzzbz

Lvl. 170
 1 Summon
Explosive Hatching:
• When one of the bearer's summons is attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
• If it is killed by an enemy, the bearer inflicts 10 damage in their best element on enemies in a 2-cell circle around the summons.
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Black-Spotted Dofus

Lvl. 180
 30 Critical Resist
Harmony of Pandala:
• When the bearer inflicts damage during their turn, they and their allies carrying the {{item,23408::Dorigami}} gain 20 Damage for 1 turn (stackable 1 time).
• If the bearer does not inflict damage, they and their allies carrying the {{item,23237::Domakuro}} gain 150% of the bearer's level as shield for 1 turn.
Sylvan Dofus 2

Lvl. 180
 2 Range
Country Ranger:
• The bearer gains 8 Power for 2 turns for each MP they use.
• If the bearer doesn't use any MP during their turn, they are healed for 10% of their health.
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Ghoul Set
(3/3 pieces)
 150 Vitality
 60 Strength
 60 Intelligence
 60 Chance
 1 AP
 5 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 10 Critical Resist
 25 AP Loss Resist
Servitude Set
(3/3 pieces)
 60 Chance
 1 AP
 500 Initiative
 10 Water Damage
 50 Pushback Resist
 10 Lock
 10 MP Loss Resist
Grithril Set
(2/3 pieces)
 150 Vitality
 40 Strength
 40 Chance
 15 Critical Resist
 10% Fire Resist
 25 Lock
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name daños fijos suerte pvp 200 copyBuild Cha Pandawa
Char daños fijos suerte pvpLevel 200

Tailoring a set for daños fijos suerte pvp