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Project Name gui 200Build Int Res/Dam Ecaflip
Char guiLevel 200

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This is someone else's set for gui. If you wish to modify it, copy it to your workspace.

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Cape of the Bleeding Heart

Lvl. 200


 400 Vitality
 80 Strength
 40 Wisdom
 3 Critical Hits
 1 Summon
 15 Neutral Damage
 15 Earth Damage
 10% Earth Resist
 10% Air Resist
 7 Lock
 -5 Dodge
 5 MP Reduction
 10 Critical Damage
Snailmet Bow

Lvl. 122
 150 Vitality
 50 Chance
 40 Wisdom
 15 Power
 1 Range
 15 Prospecting
 10 Neutral Resist
 10 Water Resist
 10% Water Resist
Firefoux Spitfire

Lvl. 132
 150 Vitality
 50 Intelligence
 30 Agility
 20 Wisdom
 4 Critical Hits
 2 Range
 -200 Initiative
 10 Prospecting
 4 Fire Damage
 7% Air Resist
 6 Dodge
Shiny Prytekt

Lvl. 200
 -100 Vitality
 25 Neutral Resist
 25 Earth Resist
 25 Fire Resist
 25 Water Resist
 25 Air Resist
The bearer gains 150% of their level as shield on the first turn, 450% on the second turn and 150% on the third turn.

Prysmaradite < 1
Director Grunob's Scythe

Lvl. 38
 40 Vitality
 35 Power
 100 Initiative
 10 Pushback Damage
Belt of the Unspeakable

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 10% Earth Resist
 10 Dodge
Bim Bonnet

Lvl. 174
 250 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 10 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
 10 Water Resist
 10% Earth Resist
 5 Dodge
Lightning Spud

Lvl. 170
Mech Riorraw's Bow

Lvl. 90
 -150 Agility
Pet


Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Eliom

Lvl. 20
 400 Vitality
 10% Fire Resist
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Whipping String

Lvl. 128
 250 Vitality
 40 Wisdom
 1 Range
 15 Neutral Damage
 15 Earth Damage
 15 Fire Damage
 15 Water Damage
 15 Air Damage
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name gui 200Build Int Res/Dam Ecaflip
Char guiLevel 200

Tailoring a set for gui