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Project Name int/cha 110 forge 110 copyBuild Int/Cha Forgelance
Char int/cha 110 forgeLevel 110

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This is someone else's set for int/cha 110 forge. If you wish to modify it, copy it to your workspace.

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White Rat Rapier

Lvl. 109
(Sword) AP: 4 / CH: 25% (+10)
16 to 28 (Water)
16 to 28 (Fire)

 150 Vitality
 50 Intelligence
 50 Chance
 20 Wisdom
 150 Initiative
 6 Prospecting
 6 Fire Damage
 6 Water Damage
 4 Heals
 5 AP Reduction
 5 MP Reduction
White Rat Cape

Lvl. 102
 100 Vitality
 50 Intelligence
 50 Chance
 15 Wisdom
 10 Prospecting
 6 Fire Damage
 6 Water Damage
 4% Earth Resist
 4% Air Resist
 4 MP Reduction
Gelano

Lvl. 60
 1 AP
Cauldini Boots

Lvl. 92
 40 Intelligence
 40 Chance
 3 Critical Hits
 1 MP
 -200 Initiative
 3 Fire Damage
 3 Water Damage
 4 Dodge
 7 Critical Damage
Cauldini Shield

Lvl. 90
 90 Vitality
 30 Intelligence
 30 Chance
 15 Wisdom
 6 Critical Hits
 7% Neutral Resist
 7 Dodge
 7 Critical Damage
White Rat Hat

Lvl. 105
 150 Vitality
 50 Intelligence
 50 Chance
 15 Wisdom
 1 Range
 7 Fire Damage
 7 Water Damage
 7% Earth Resist
White Rat Necklace

Lvl. 102
 150 Vitality
 40 Intelligence
 40 Chance
 20 Wisdom
 1 AP
 6 Prospecting
 4 Fire Damage
 4 Water Damage
 5 Heals
 5 Dodge
White Rat Glove

Lvl. 101
 100 Vitality
 30 Intelligence
 30 Chance
 15 Wisdom
 1 Range
 5 Fire Damage
 5 Water Damage
 5 Heals
 5 Dodge
White Rat Belt

Lvl. 102
 120 Vitality
 50 Intelligence
 50 Chance
 15 Wisdom
 150 Initiative
 5 Prospecting
 5 Fire Damage
 5 Water Damage
 7% Air Resist
 4 AP Reduction
Teddybearbarian

Lvl. 20
 120 Intelligence
 20 Fire Damage
Water Destroyer

Lvl. 100
 6 Water Damage
Water Wrecker

Lvl. 100
 10 Water Damage
 -4% Neutral Resist
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Fire Wrecker

Lvl. 100
 10 Fire Damage
 -4% Earth Resist
Jackanapes

Lvl. 100
 1 AP
 -1 MP
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Cauldini Set
(2/3 pieces)
 20 Intelligence
 20 Chance
 10 Dodge
 10 Critical Damage
White Rat Set
(6/7 pieces)
 30 Intelligence
 30 Chance
 1 AP
 1 MP
 1 Range
 5 Dodge
 5 AP Reduction
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name int/cha 110 forge 110 copyBuild Int/Cha Forgelance
Char int/cha 110 forgeLevel 110

Tailoring a set for int/cha 110 forge