| Project Name lacri 200 | Build Omni Cra |
| Char lacri | Level 200 |
Outfit Suggestion
This is someone else's set for lacri. If you wish to modify it, copy it to your workspace.
❤️ 0 Likes | ⭐ 0 Favorites
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built using data from dofusdude
| Project Name lacri 200 | Build Omni Cra |
| Char lacri | Level 200 |
This is someone else's set for lacri. If you wish to modify it, copy it to your workspace.
(Sword) AP: 6 / CH: 10% (+7) 6 to 9 (Air steal) 6 to 9 (Water steal) Crocobur's Appetite: • At the start of each turn, the bearer inflicts 15 damage on themself in their best attack element to inflict the same amount of health-steal damage on adjacent entities at the end of the bearer's turn. Also heals attackers by 7% of damage inflicted on enemies hit until the bearer's next turn (stackable 1 time). Fallanster's Rectitude: • When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved. Dodge's Audacity: • At the start of each turn, the bearer teleports or switches places to a random adjacent cell and gains 1 MP and 10% Critical, or is not moved and gains 40 Dodge and Pushback Damage, for 1 turn. Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge. Nebulous Dream: • On odd turns, the bearer sacrifices 10% final healing to gain 20% final damage. • On even turns, the bearer sacrifices 10% final damage to gain 20% final healing. Ebony Black: • When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times). • Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times). • The poison's cooldown period is 2 turns but can be reset if the target is killed. Deep Crimson: • When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Rassler Set (3/3 pieces) ![]() ![]() ![]() Harpiset (2/3 pieces) ![]() ![]() ![]() |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built using data from dofusdude
dofusdude
fashionista