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Atcham Sabres
Lvl. 200
(Sword) AP: 5 / CH: 15% (+3) 20 to 25 (Fire) 20 to 25 (Water) 20 to 25 (Air) 350 Vitality 40 Intelligence 40 Chance 40 Agility 40 Wisdom 15 Power 5 Critical Hits 1 Range 10 Fire Damage 10 Water Damage 10 Air Damage 10% Fire Resist 7 Dodge 7 AP Reduction 15 Critical Damage Intelligence > 299 Chance > 299 Agility > 299
Atcham Cape
Lvl. 200
350 Vitality 60 Intelligence 60 Chance 60 Agility 40 Wisdom 4 Critical Hits 15 Prospecting 12 Fire Damage 12 Water Damage 12 Air Damage 10% Earth Resist 7 Dodge 7 AP Reduction 15 Critical Damage
Crocoring 2
Lvl. 200
300 Vitality 25 Wisdom 40 Power 5 Critical Hits 1 AP 20 Critical Resist 20 Pushback Resist MP < 6
Treadfast Boots
Lvl. 200
400 Vitality 50 Wisdom 75 Power 1 MP 13 Neutral Damage 13 Earth Damage 13 Fire Damage 13 Water Damage 13 Air Damage -20 Critical Resist 8% Fire Resist 8 AP Loss Resist
Crocoshield
Lvl. 200
250 Vitality 50 Power 7 Critical Hits 800 Initiative 15% Water Resist 15 Lock 12 MP Loss Resist
Tritun Mask
Lvl. 200
400 Vitality 40 Wisdom 4 Critical Hits 1 Summon 800 Initiative 15 Prospecting 10% Fire Resist 10 Lock 10 AP Loss Resist 30 Pushback Damage 25 Critical Damage
Treadfast Amulet
Lvl. 200
400 Vitality 40 Wisdom 70 Power 6 Critical Hits 1 AP -20 Critical Resist 8% Earth Resist 8% Air Resist 15 Lock 6 AP Loss Resist 25 Critical Damage
Tritun Ring
Lvl. 200
400 Vitality 40 Wisdom 15 Prospecting 7% Earth Resist 7% Water Resist 10 Lock 10 AP Loss Resist 15 Pushback Damage 20 Critical Damage
Treadfast Belt
Lvl. 200
350 Vitality 50 Wisdom 60 Power 7 Critical Hits 400 Initiative 10 Neutral Damage 10 Earth Damage 10 Fire Damage 10 Water Damage 10 Air Damage 7 Heals -25 Critical Resist 8% Neutral Resist 10 Lock 15 Critical Damage
Snailmate
Lvl. 20
15 Critical Hits 40 Critical Damage
Abyssal Dofus
Lvl. 180
Descent to the Abysses: • At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Black-Spotted Dofus
Lvl. 180
30 Critical Resist Harmony of Pandala: • When the bearer inflicts damage during their turn, they and their allies carrying the {{item,23408::Dorigami}} gain 20 Damage for 1 turn (stackable 1 time). • If the bearer does not inflict damage, they and their allies carrying the {{item,23237::Domakuro}} gain 150% of the bearer's level as shield for 1 turn.
Ochre Dofus
Lvl. 160
1 AP Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Ivory Dofus
Lvl. 180
4% Neutral Resist 4% Earth Resist 4% Fire Resist 4% Water Resist 4% Air Resist Ivory White: • The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Turquoise Dofus
Lvl. 160
10 Critical Hits Turquoise Blue: • When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Crimson Dofus
Lvl. 110
80 Power Deep Crimson: • When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Atcham Set (2/3 pieces)
30 Intelligence 30 Chance 30 Agility 7% Fire Resist 7% Water Resist 7% Air Resist 10 Dodge 10 AP Reduction 15 Critical Damage
Crocuzko Set (2/3 pieces)
60 Power 3 Critical Hits 10 Critical Resist 10 Pushback Resist 10 Lock 10 MP Loss Resist
Tritun Set (2/3 pieces)
100 Power 5 Critical Hits 10 Lock 10 AP Loss Resist 15 Pushback Damage 10 Critical Damage
Treadfast Set (3/3 pieces)
100 Vitality 50 Power 5 Critical Hits 1 AP 15 Lock 10 AP Loss Resist 20 Critical Damage