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Project Name maz 200 12/5Build Cha Crit Glass Cannon Sacrier
Char mazLevel 200

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This is someone else's set for maz. If you wish to modify it, copy it to your workspace.

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Daguanos

Lvl. 200
(Dagger) AP: 3 / CH: 20% (+10)
26 to 32 (Water)

 400 Vitality
 80 Chance
 50 Wisdom
 6 Critical Hits
 1 Range
 20 Water Damage
 7% Neutral Resist
 7% Fire Resist
 10 AP Reduction
Mantaze Cloak

Lvl. 200
 500 Vitality
 80 Chance
 50 Wisdom
 2 Critical Hits
 1 Range
 15 Prospecting
 20 Water Damage
 10% Air Resist
 20 Lock
Deep Sea Bracelet

Lvl. 200
 250 Vitality
 60 Chance
 50 Wisdom
 3 Critical Hits
 1 Range
 12 Water Damage
 10% Fire Resist
 10 Lock
 5 MP Loss Resist
Deep Sea Sandals

Lvl. 200
 350 Vitality
 70 Chance
 40 Wisdom
 4 Critical Hits
 1 MP
 15 Prospecting
 15 Water Damage
 10% Neutral Resist
 10% Earth Resist
 10 Lock
 7 MP Loss Resist
Crocoshield

Lvl. 200
 250 Vitality
 50 Power
 7 Critical Hits
 800 Initiative
 15% Water Resist
 15 Lock
 12 MP Loss Resist
Mask of the Unsound Mind

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Chance
 50 Wisdom
 4 Critical Hits
 15 Fire Damage
 15 Water Damage
 12 Heals
 10% Air Resist
 15 Lock
 10 MP Loss Resist
 20 Pushback Damage
Spookkoth Amulet

Lvl. 200
 400 Vitality
 100 Chance
 40 Wisdom
 2 Critical Hits
 1 AP
 2 Range
 1 Summon
 20 Water Damage
 10% Air Resist
Crocoring 2

Lvl. 200
 300 Vitality
 25 Wisdom
 40 Power
 5 Critical Hits
 1 AP
 20 Critical Resist
 20 Pushback Resist

 MP < 6
Belt of the Unsound Mind

Lvl. 200
 400 Vitality
 50 Intelligence
 50 Chance
 40 Wisdom
 2 Critical Hits
 15 Prospecting
 15 Fire Damage
 15 Water Damage
 10% Neutral Resist
 10% Earth Resist
 7 MP Loss Resist
 12 Critical Damage
Audacious

Lvl. 150
 -9% Melee Damage
 -9% Ranged Damage
 6% Melee Resist
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Cloudy Dofus

Lvl. 180
Nebulous Dream:
• On odd turns, the bearer sacrifices 10% final healing to gain 20% final damage.
• On even turns, the bearer sacrifices 10% final damage to gain 20% final healing.
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Dofus


Deep Sea Set
(2/3 pieces)
 60 Chance
 10% Air Resist
 10 Lock
 10 MP Loss Resist
Pit Set
(3/3 pieces)
 60 Chance
 1 AP
 1 Summon
 10% Water Resist
 15 Lock
Unsound Mind Set
(2/3 pieces)
 150 Vitality
 30 Power
 10 Critical Hits
 1 Summon
 1000 Initiative
 80 Heals
 10% Water Resist
 10 Lock
 20 MP Loss Resist
 30 Critical Damage
Crocuzko Set
(2/3 pieces)
 60 Power
 3 Critical Hits
 10 Critical Resist
 10 Pushback Resist
 10 Lock
 10 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name maz 200 12/5Build Cha Crit Glass Cannon Sacrier
Char mazLevel 200

Tailoring a set for maz