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Project Name nhhn 200Build Str Crit PVP Masqueraider
Char nhhnLevel 200

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This is someone else's set for nhhn. If you wish to modify it, copy it to your workspace.

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Ilyzaelle Daggers

Lvl. 200
(Dagger) AP: 3 / CH: 20% (+10)
9 to 12 (Neutral)
9 to 12 (Earth steal)

 400 Vitality
 70 Strength
 50 Wisdom
 4 Critical Hits
 15 Prospecting
 15 Neutral Damage
 15 Earth Damage
 40 Pushback Resist
 10% Fire Resist
 -20 Dodge
 7 MP Reduction
 15 Critical Damage
Cape of the Bleeding Heart

Lvl. 200
 400 Vitality
 80 Strength
 40 Wisdom
 3 Critical Hits
 1 Summon
 15 Neutral Damage
 15 Earth Damage
 10% Earth Resist
 10% Air Resist
 7 Lock
 -5 Dodge
 5 MP Reduction
 10 Critical Damage
Servitude's Embrace

Lvl. 200
 400 Vitality
 50 Wisdom
 100 Power
 2 Summon
 500 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 -20 Critical Resist
 40 Pushback Resist
 20 Lock
 -15 AP Loss Resist
 10% Ranged Resist
Shackles of Tyranny:
• At the end of each turn, the bearer attracts entities in a straight line with them and within 3 cells or less. If there are no entities adjacent to the bearer, the bearer becomes Unmovable until the start of their next turn. The state is removed if they suffer damage.
Boots of the Bleeding Heart

Lvl. 200
 350 Vitality
 90 Strength
 40 Wisdom
 4 Critical Hits
 1 MP
 1 Range
 12 Neutral Damage
 12 Earth Damage
 7% Water Resist
 7% Air Resist
 7 Lock
 -5 Dodge
 7 MP Reduction
 12 Critical Damage
Crocoshield

Lvl. 200
 250 Vitality
 50 Power
 7 Critical Hits
 800 Initiative
 15% Water Resist
 15 Lock
 12 MP Loss Resist
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Amulet of the Bleeding Heart

Lvl. 200
 400 Vitality
 80 Strength
 50 Wisdom
 6 Critical Hits
 1 AP
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10% Fire Resist
 7 Lock
 -5 Dodge
 7 MP Reduction
 15 Critical Damage
Corruption Pestilence

Lvl. 200
 400 Vitality
 50 Wisdom
 70 Power
 -10 Critical Hits
 2 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Water Resist
 5% Air Resist
 20 Lock
 5% Melee Resist
Pestilential Fog:
• When the bearer reaches 90% health, they apply a start-of-turn poison for 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Misery's Flail-Scale

Lvl. 200
 350 Vitality
 50 Wisdom
 100 Power
 5 Critical Hits
 -1 Range
 -300 Initiative
 10% Earth Resist
 -20 Dodge
 15 AP Loss Resist
 15 MP Loss Resist
 10 Critical Damage
Trial of the Scales:
• When the bearer suffers an attempted AP, MP or Range removal, they steal 2% resistance from their attacker for 2 turns (stackable 5 times).

 Strength > 299
 Intelligence > 299
 Chance > 299
 Agility > 299
Snailmate

Lvl. 20
 15 Critical Hits
 40 Critical Damage
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Bleeding Heart Set
(3/3 pieces)
 30 Power
 1 AP
 7% Fire Resist
 10 MP Reduction
 20 Critical Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name nhhn 200Build Str Crit PVP Masqueraider
Char nhhnLevel 200

Tailoring a set for nhhn