Theme
Light Theme
Dark Theme
Auto
Project Name pipe 200Build Cra
Char pipeLevel 200

Outfit Suggestion

This is someone else's set for pipe. If you wish to modify it, copy it to your workspace.

❤️ 0 Likes | ⭐ 0 Favorites
Crimson Claw

Lvl. 145
(Sword) AP: 6 / CH: 30% (+8)
36 to 60 (Neutral)
3 to 5 (Earth steal)

 200 Vitality
 35 Wisdom
 50 Power
 4 Critical Hits
 8 Damage
 6% Fire Resist
Anerice Cloak

Lvl. 200
 500 Vitality
 10 Critical Hits
 1 Summon
 20 Prospecting
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
 7% Water Resist
 7% Air Resist
Unstable Band

Lvl. 199
 200 Vitality
 50 Wisdom
 5 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 5 Air Damage
 15 Lock
 12 AP Loss Resist
 40 Pushback Damage
Kroks

Lvl. 200
 400 Vitality
 40 Wisdom
 3 Critical Hits
 1 MP
 15 Prospecting
 15 Heals
 7% Neutral Resist
 7% Earth Resist
 20 Lock
 25 MP Loss Resist
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Anerice Mask

Lvl. 200
 500 Vitality
 50 Wisdom
 6 Critical Hits
 1 Range
 15 Prospecting
 5% Neutral Resist
 5% Earth Resist
 5% Fire Resist
 5% Water Resist
 5% Air Resist
 12 MP Loss Resist
Neckross

Lvl. 200
 400 Vitality
 40 Wisdom
 5 Critical Hits
 1 AP
 2 Range
 10% Air Resist
 15 Dodge
 25 AP Loss Resist
Unstable Ring

Lvl. 199
 200 Vitality
 50 Wisdom
 5 Neutral Resist
 5 Earth Resist
 5 Fire Resist
 5 Water Resist
 5 Air Resist
 40 Pushback Resist
 15 Dodge
 12 MP Loss Resist
Dodge's Audacity

Lvl. 200
 400 Vitality
 40 Wisdom
 80 Power
 7 Critical Hits
 7% Fire Resist
 7% Water Resist
 7% Air Resist
 -20 Lock
 -20 AP Reduction
 20 MP Loss Resist
 40 Pushback Damage
 12 Critical Damage
Dodge's Audacity:
• At the start of each turn, the bearer teleports or switches places to a random adjacent cell and gains 1 MP and 10% Critical, or is not moved and gains 40 Dodge and Pushback Damage, for 1 turn.
Ziplizard

Lvl. 60
 50 Dodge
 40 MP Reduction
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Cautious

Lvl. 150
 -9% Melee Damage
 -9% Ranged Damage
 6% Ranged Resist
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Unstable Set
(2/3 pieces)
 200 Vitality
 50 Wisdom
 2000 Initiative
 40 Prospecting
 30 Heals
 40 Pushback Resist
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 15 Lock
 15 Dodge
 10 AP Reduction
 10 MP Reduction
 10 AP Loss Resist
 10 MP Loss Resist
 40 Pushback Damage
Harpiset
(2/3 pieces)
 120 Power
 1 AP
 1 MP
 1 Range
 1 Summon
 35 Heals
 20 Lock
 25 Dodge
 35 AP Loss Resist
 35 MP Loss Resist
Anerice Set
(2/3 pieces)
 8 Critical Hits
 5% Neutral Resist
 5% Earth Resist
 5% Fire Resist
 5% Water Resist
 5% Air Resist
 15 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name pipe 200Build Cra
Char pipeLevel 200

Tailoring a set for pipe