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Project Name sas 200Build Agi Res Sacrier
Char sasLevel 200

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This is someone else's set for sas. If you wish to modify it, copy it to your workspace.

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Mantax

Lvl. 200
(Axe) AP: 5 / CH: 10% (+8)
30 to 35 (Air)
16 to 20 (Air steal)

 400 Vitality
 80 Agility
 40 Wisdom
 15 Air Damage
 30 Critical Resist
 10% Water Resist
 12 Dodge
 10 AP Loss Resist
Indescribable Cape

Lvl. 200
 500 Vitality
 90 Agility
 60 Wisdom
 2 Range
 20 Air Damage
 10% Fire Resist
 15 Critical Damage
Crocoring 2

Lvl. 200
 300 Vitality
 25 Wisdom
 40 Power
 5 Critical Hits
 1 AP
 20 Critical Resist
 20 Pushback Resist

 MP < 6
Tritun Palms

Lvl. 200
 400 Vitality
 100 Agility
 40 Wisdom
 2 Critical Hits
 1 MP
 15 Prospecting
 20 Air Damage
 7% Neutral Resist
 7% Water Resist
 12 MP Loss Resist
Anerice Shield

Lvl. 200
 250 Vitality
 40 Wisdom
 6 Critical Hits
 1 Summon
 15 Lock
 12 MP Loss Resist
 10% Melee Resist
Anerice Mask

Lvl. 200
 500 Vitality
 50 Wisdom
 6 Critical Hits
 1 Range
 15 Prospecting
 5% Neutral Resist
 5% Earth Resist
 5% Fire Resist
 5% Water Resist
 5% Air Resist
 12 MP Loss Resist
Raccooper Cap

Lvl. 48
 40 Vitality
 30 Strength
 30 Agility
 10 Wisdom
 -1 Range
 3 Earth Damage
 3 Air Damage
Ring


Staruman Belt

Lvl. 200
 350 Vitality
 70 Chance
 70 Agility
 40 Wisdom
 6 Critical Hits
 1 Summon
 15 Prospecting
 12 Water Damage
 12 Air Damage
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
Brockheart

Lvl. 20
 120 Agility
 20 Air Damage
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Sparkling Silver Dofus

Lvl. 180
Promise of Silver:
• When the bearer falls below 20% health, they are healed for 30% of their health and gain 20% final damage for 1 turn at the start of their next turn (once per fight).
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Abyss Set
(3/3 pieces)
 60 Agility
 1 AP
 10% Air Resist
 15 Dodge
 10 Critical Damage
Anerice Set
(2/3 pieces)
 8 Critical Hits
 5% Neutral Resist
 5% Earth Resist
 5% Fire Resist
 5% Water Resist
 5% Air Resist
 15 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name sas 200Build Agi Res Sacrier
Char sasLevel 200

Tailoring a set for sas