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Project Name hedBuild Str Osamodas
Level 200

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Hammerture

Lvl. 200
(Hammer) AP: 5 / CH: 10% (+10)
52 to 60 (Neutral)

 400 Vitality
 80 Strength
 40 Wisdom
 4 Critical Hits
 20 Neutral Damage
 20 Earth Damage
 25 Pushback Resist
 10% Air Resist
 12 Dodge
 10 MP Reduction
Cape of the Bleeding Heart

Lvl. 200
 400 Vitality
 80 Strength
 40 Wisdom
 3 Critical Hits
 1 Summon
 15 Neutral Damage
 15 Earth Damage
 10% Earth Resist
 10% Air Resist
 7 Lock
 -5 Dodge
 5 MP Reduction
 10 Critical Damage
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Rassler Boots

Lvl. 200
 400 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 6 Critical Hits
 1 MP
 1 Summon
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
Tortikoli

Lvl. 60
 80 Pushback Resist
 40 Lock
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Crabtun Necklace

Lvl. 200
 500 Vitality
 100 Strength
 50 Wisdom
 1 AP
 15 Prospecting
 20 Neutral Damage
 20 Earth Damage
 10% Air Resist
 15 Lock
Crustic Ring

Lvl. 200
 350 Vitality
 80 Strength
 40 Wisdom
 2 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 7% Water Resist
 10 Lock
 10 AP Reduction
Plantamulet

Lvl. 108
 80 Vitality
 30 Chance
 30 Agility
 20 Wisdom
 3 Critical Hits
 1 AP
 5 Prospecting
 8 Neutral Resist
 2% Earth Resist
 5 MP Loss Resist
Bulbisou

Lvl. 20
 120 Strength
 20 Earth Damage
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Depths Set
(3/3 pieces)
 60 Strength
 1 AP
 10% Earth Resist
 15 Lock
 10 AP Reduction
Rassler Set
(3/3 pieces)
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 10 Critical Hits
 1 AP
 1000 Initiative
 40 Lock
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name hedBuild Str Osamodas
Level 200

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