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Project Name hgfhsdgBuild Agi Crit Sacrier
Level 200

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Weapon




Krosscape

Lvl. 200
 400 Vitality
 40 Wisdom
 60 Power
 3 Critical Hits
 2 Summon
 15 Heals
 10% Fire Resist
 10% Water Resist
Ring


Rassler Boots

Lvl. 200
 400 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 6 Critical Hits
 1 MP
 1 Summon
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
Spiky Prespic Shield

Lvl. 35
 35 Vitality
 15 Intelligence
 6 Wisdom
 4 Reflects
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Neckross

Lvl. 200
 400 Vitality
 40 Wisdom
 5 Critical Hits
 1 AP
 2 Range
 10% Air Resist
 15 Dodge
 25 AP Loss Resist
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Dodge's Audacity

Lvl. 200
 400 Vitality
 40 Wisdom
 80 Power
 7 Critical Hits
 7% Fire Resist
 7% Water Resist
 7% Air Resist
 -20 Lock
 -20 AP Reduction
 20 MP Loss Resist
 40 Pushback Damage
 12 Critical Damage
Dodge's Audacity:
• At the start of each turn, the bearer teleports or switches places to a random adjacent cell and gains 1 MP and 10% Critical, or is not moved and gains 40 Dodge and Pushback Damage, for 1 turn.
Pet


Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Major Gymnast

Lvl. 150
 -200 Vitality
 100 Agility
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Major Acrobat

Lvl. 150
 60 Agility
Rassler Set
(3/3 pieces)
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 10 Critical Hits
 1 AP
 1000 Initiative
 40 Lock
Harpiset
(2/3 pieces)
 120 Power
 1 AP
 1 MP
 1 Range
 1 Summon
 35 Heals
 20 Lock
 25 Dodge
 35 AP Loss Resist
 35 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name hgfhsdgBuild Agi Crit Sacrier
Level 200

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