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Project Name hupBuild Huppermage
Level 200

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Claymomore

Lvl. 200
(Sword) AP: 6 / CH: 0% (+0)
18 to 22 (Earth)
18 to 22 (Fire)
18 to 22 (Water)
18 to 22 (Air)

 500 Vitality
 40 Wisdom
 50 Power
 15 Prospecting
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 20 Pushback Resist
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 15 Lock
Catseye Cape

Lvl. 200
 400 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 10 Power
 4 Critical Hits
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 20 Critical Resist
 10% Earth Resist
 10% Air Resist
Signet of Fate

Lvl. 200
 300 Vitality
 20 Wisdom
 40 Power
 10 Prospecting
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 10 Pushback Resist
 10% Earth Resist
 7 Lock
Catseye Boots

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 40 Wisdom
 10 Power
 4 Critical Hits
 1 MP
 1 Range
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 20 Critical Resist
 10% Fire Resist
Mirror Shield

Lvl. 200
 300 Vitality
 50 Wisdom
 50 Power
 1 Range
 -20 Critical Resist
 -30 Lock
 50 Reflects
 -3% Melee Resist
 4% Ranged Resist
Blinding Reflection:
• At the end of each turn, the bearer removes 4 Range from all enemies in their line of sight for 1 turn and reveals them if they're Invisible (stackable 1 time).
Catseye Helmet

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Chance
 40 Agility
 30 Wisdom
 10 Power
 4 Critical Hits
 1 Summon
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 20 Critical Resist
 10% Earth Resist
 7 Dodge
Heavy Burden

Lvl. 200
 400 Vitality
 50 Wisdom
 50 Power
 1 AP
 10 Prospecting
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 20 Pushback Resist
 10% Water Resist
 20 Lock
Hairsh Bracelet

Lvl. 200
 300 Vitality
 50 Power
 4 Critical Hits
 2 Range
 10 Neutral Damage
 10 Earth Damage
 10 Water Damage
 10% Neutral Resist
Kongoku Belt

Lvl. 200
 350 Vitality
 40 Wisdom
 30 Power
 5 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 15 Critical Resist
 7% Neutral Resist
 7% Fire Resist
 7% Water Resist
 12 Lock
 7 MP Reduction
Emerald and Ivory Dragoturkey

Lvl. 60
 400 Vitality
 70 Power
 10 Critical Hits
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Prygenerate

Lvl. 200
 200 Vitality
 -1 Summon
Heals 80% of enemy damage suffered on the first turn, 30% on the second turn and 10% on the third turn.

Prysmaradite < 1
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Cire Momore's Curse
(3/6 pieces)
 60 Power
 1 AP
 500 Initiative
 20 Pushback Resist
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
 10 Lock
 -20 Dodge
 30 MP Loss Resist
 6% Ranged Resist
Catseye Set
(3/3 pieces)
 50 Strength
 50 Intelligence
 50 Chance
 50 Agility
 12 Critical Hits
 1 AP
 1 Range
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 20 Critical Resist
 10% Water Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name hupBuild Huppermage
Level 200

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