| Project Name hup | Build Huppermage |
| Level 200 |
Outfit Suggestion
This is someone else's set. If you wish to modify it, copy it to your workspace.
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Built using data from dofusdude
| Project Name hup | Build Huppermage |
| Level 200 |
This is someone else's set. If you wish to modify it, copy it to your workspace.
(Sword) AP: 6 / CH: 0% (+0) 18 to 22 (Earth) 18 to 22 (Fire) 18 to 22 (Water) 18 to 22 (Air) Blinding Reflection: • At the end of each turn, the bearer removes 4 Range from all enemies in their line of sight for 1 turn and reveals them if they're Invisible (stackable 1 time). Ochre Yellow: • At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge. Ivory White: • The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible. Ruby Red: • At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock. Deep Crimson: • When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times). Cire Momore's Curse (3/6 pieces) ![]() ![]() ![]() ![]() ![]() ![]() Catseye Set (3/3 pieces) ![]() ![]() ![]() |
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Built using data from dofusdude
dofusdude
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