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Project Name 01Build Str/Agi Vit/Res/PVP Masqueraider
Level 200

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Erotegg Bow

Lvl. 200
(Bow) AP: 5 / CH: 20% (+6)
34 to 41 (Neutral)
7 to 9 (Water steal)
7 to 9 (Air steal)

 400 Vitality
 70 Strength
 70 Chance
 70 Agility
 30 Wisdom
 15 Prospecting
 15 Neutral Damage
 15 Earth Damage
 15 Water Damage
 15 Air Damage
 10% Air Resist
 20 Pushback Damage
Corruption Pestilence

Lvl. 200
 400 Vitality
 50 Wisdom
 70 Power
 -10 Critical Hits
 2 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Water Resist
 5% Air Resist
 20 Lock
 5% Melee Resist
Pestilential Fog:
• When the bearer reaches 90% health, they apply a start-of-turn poison for 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Rassler Ring

Lvl. 200
 350 Vitality
 50 Strength
 50 Intelligence
 50 Agility
 40 Wisdom
 3 Critical Hits
 400 Initiative
 15 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Nocturnowl Boots

Lvl. 200
 350 Vitality
 100 Chance
 50 Wisdom
 1 MP
 1 Range
 300 Initiative
 20 Prospecting
 15 Water Damage
 20 Air Resist
 10% Earth Resist
 -15 Critical Damage
Erotegg Disc

Lvl. 200
 250 Vitality
 60 Strength
 60 Chance
 60 Agility
 40 Wisdom
 1 Range
 15 Prospecting
 7% Earth Resist
 12% Fire Resist
 25 Pushback Damage
Rassler Mask

Lvl. 200
 500 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Range
 600 Initiative
 15 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 12 Heals
Nocturnowl Amulet

Lvl. 200
 350 Vitality
 100 Strength
 40 Wisdom
 -7 Critical Hits
 1 AP
 20 Prospecting
 15 Earth Damage
 20 Water Resist
 10% Air Resist
 15 Critical Damage
Erotegg Ring

Lvl. 200
 250 Vitality
 50 Strength
 50 Chance
 50 Agility
 10 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Water Damage
 10 Air Damage
 8% Earth Resist
 15 Pushback Damage
Nocturnowl Belt

Lvl. 200
 350 Vitality
 100 Agility
 60 Wisdom
 7 Critical Hits
 -1 Range
 20 Prospecting
 15 Air Damage
 20 Earth Resist
 10% Water Resist
 25 Pushback Damage
Amber and Aquamarine Seemyool

Lvl. 60
 1 MP
 30 Earth Damage
 30 Air Damage
Prymune

Lvl. 200
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 -30 AP Loss Resist
 -30 MP Loss Resist
The bearer reduces all types of damage suffered by 80% on the first turn.

Prysmaradite < 1
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Black-Spotted Dofus

Lvl. 180
 30 Critical Resist
Harmony of Pandala:
• When the bearer inflicts damage during their turn, they and their allies carrying the {{item,23408::Dorigami}} gain 20 Damage for 1 turn (stackable 1 time).
• If the bearer does not inflict damage, they and their allies carrying the {{item,23237::Domakuro}} gain 150% of the bearer's level as shield for 1 turn.
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Nocturnowl Set
(3/3 pieces)
 150 Vitality
 100 Strength
 100 Chance
 100 Agility
 7 Critical Hits
 1 AP
 1 Range
 20 Prospecting
 65 Neutral Damage
 50 Earth Damage
 50 Water Damage
 50 Air Damage
 7% Earth Resist
 7% Water Resist
 7% Air Resist
 15 Critical Damage
Rassler Set
(2/3 pieces)
 300 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 10 Critical Hits
 1000 Initiative
 40 Lock
Erotegg Set
(3/3 pieces)
 50 Strength
 50 Chance
 50 Agility
 18 Critical Hits
 1 AP
 1 Range
 15 Neutral Damage
 15 Earth Damage
 15 Water Damage
 15 Air Damage
 30 Pushback Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name 01Build Str/Agi Vit/Res/PVP Masqueraider
Level 200

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