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Project Name sacBuild Omni Sacrier
Level 200

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Rhineetle Bow

Lvl. 200
(Bow) AP: 5 / CH: 10% (+3)
11 to 15 (Earth)
11 to 15 (Air)
11 to 15 (Water)
11 to 15 (Fire)

 350 Vitality
 40 Wisdom
 70 Power
 5 Critical Hits
 15 Neutral Damage
 15 Earth Damage
 15 Fire Damage
 15 Water Damage
 15 Air Damage
 5% Neutral Resist
 10 Dodge

 Strength > 349
 Intelligence > 349
 Chance > 349
 Agility > 349
Corruption Pestilence

Lvl. 200
 400 Vitality
 50 Wisdom
 70 Power
 -10 Critical Hits
 2 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Water Resist
 5% Air Resist
 20 Lock
 5% Melee Resist
Pestilential Fog:
• When the bearer reaches 90% health, they apply a start-of-turn poison for 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Rhineetle Ring

Lvl. 200
 250 Vitality
 100 Chance
 5 Critical Hits
 20 Water Damage
 10% Water Resist
Eternal Chase

Lvl. 200
 400 Vitality
 40 Wisdom
 50 Power
 1 MP
 10 Prospecting
 15 Earth Damage
 15 Fire Damage
 15 Water Damage
 15 Air Damage
 15 Pushback Resist
 10% Fire Resist
 10 Lock
Fallanster's Rectitude

Lvl. 200
 300 Vitality
 60 Wisdom
 60 Power
 40 Pushback Resist
 5% Neutral Resist
 20 Lock
 -20 Dodge
 -20 MP Loss Resist
 10% Ranged Resist
Fallanster's Rectitude:
• When the bearer ends their turn in an enemy's line of sight, they place a glyph-aura in a 1-cell cross, which reduces the damage suffered by allies by 10% until the start of the bearer's next turn. The glyph disappears on the next turn or if it is moved.
Cire's Sorrow

Lvl. 200
 500 Vitality
 40 Wisdom
 50 Power
 400 Initiative
 15 Prospecting
 12 Earth Damage
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 15 Pushback Resist
 10% Neutral Resist
 20 Lock
Rhineetle Amulet

Lvl. 200
 400 Vitality
 100 Intelligence
 40 Wisdom
 5 Critical Hits
 1 AP
 1 Summon
 15 Prospecting
 20 Fire Damage
 10% Fire Resist
 10 MP Loss Resist
 15 Critical Damage
Signet of Fate

Lvl. 200
 300 Vitality
 20 Wisdom
 40 Power
 10 Prospecting
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 10 Pushback Resist
 10% Earth Resist
 7 Lock
Rhineetle Belt

Lvl. 200
 400 Vitality
 100 Strength
 40 Wisdom
 5 Critical Hits
 1 Range
 20 Neutral Damage
 20 Earth Damage
 10% Neutral Resist
 10% Earth Resist
Boarhog

Lvl. 60
 1 AP
 50 Critical Damage
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Nightmare Dofus

Lvl. 180
 1000 Initiative
Nightmare Eternal:
• Bontarian Shield: when the bearer is unbewitched or hindered, the bearer gains 100% of their level as shield for 1 turn.
• Brakmarian Power: when the bearer inflicts or suffers pushback damage, the bearer gains 100 Power for 1 turn.
• Nightmare Eye: if the bearer triggers 2 effects in the same turn, the damage they inflict and suffer increases by 10% for 1 turn.
• The effects can only be triggered once per turn.
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Prymune

Lvl. 200
 3% Neutral Resist
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 -30 AP Loss Resist
 -30 MP Loss Resist
The bearer reduces all types of damage suffered by 80% on the first turn.

Prysmaradite < 1
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Rhineetle Set
(4/5 pieces)
 200 Strength
 200 Intelligence
 200 Chance
 200 Agility
 1 AP
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Fire Resist
 5% Water Resist
 5% Air Resist
Cire Momore's Curse
(3/6 pieces)
 60 Power
 1 AP
 500 Initiative
 20 Pushback Resist
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
 10 Lock
 -20 Dodge
 30 MP Loss Resist
 6% Ranged Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name sacBuild Omni Sacrier
Level 200

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