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Project Name mmBuild Eniripsa
Level 200

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Weapon




Krosscape

Lvl. 200
 400 Vitality
 40 Wisdom
 60 Power
 3 Critical Hits
 2 Summon
 15 Heals
 10% Fire Resist
 10% Water Resist
Bearbaric Band

Lvl. 197
 250 Vitality
 60 Strength
 60 Intelligence
 40 Wisdom
 4 Critical Hits
 10 Prospecting
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 8 Heals
 7% Water Resist
 7% Air Resist
 5 Lock
Boots of the Unsound Mind

Lvl. 200
 400 Vitality
 50 Intelligence
 50 Chance
 40 Wisdom
 3 Critical Hits
 1 MP
 12 Fire Damage
 12 Water Damage
 15 Heals
 10% Fire Resist
 12 Lock
 10 MP Loss Resist
Bivalve

Lvl. 197
 200 Vitality
 50 Strength
 50 Chance
 50 Agility
 30 Wisdom
 5 Critical Hits
 15 Heals
 3% Neutral Resist
 10% Water Resist
 35 Pushback Damage
Mask of the Unsound Mind

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Chance
 50 Wisdom
 4 Critical Hits
 15 Fire Damage
 15 Water Damage
 12 Heals
 10% Air Resist
 15 Lock
 10 MP Loss Resist
 20 Pushback Damage
Neckross

Lvl. 200
 400 Vitality
 40 Wisdom
 5 Critical Hits
 1 AP
 2 Range
 10% Air Resist
 15 Dodge
 25 AP Loss Resist
Ringaeus

Lvl. 200
 400 Vitality
 70 Intelligence
 40 Wisdom
 2 Critical Hits
 15 Prospecting
 12 Fire Damage
 12 Heals
 -30 Critical Resist
 7% Earth Resist
 7% Water Resist
 10 AP Loss Resist
Belt of the Unsound Mind

Lvl. 200
 400 Vitality
 50 Intelligence
 50 Chance
 40 Wisdom
 2 Critical Hits
 15 Prospecting
 15 Fire Damage
 15 Water Damage
 10% Neutral Resist
 10% Earth Resist
 7 MP Loss Resist
 12 Critical Damage
Helsephine's Love

Lvl. 200
 500 Vitality
 60 Wisdom
 80 Power
 1 AP
 -1 Range
 -1 Summon
 30 Heals
 30 Critical Resist
 7% Water Resist
 7% Air Resist
 4% Melee Damage
Helsephine's Love:
• When the bearer applies shield or inflicts close-combat damage, they heal allies for 8% of their health within 2 cells or less around them (once per turn).
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Major Healer

Lvl. 150
 16 Heals
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Dotrich

Lvl. 110
 25 Heals
Unsound Mind Set
(3/3 pieces)
 150 Vitality
 30 Power
 10 Critical Hits
 1 AP
 1 Summon
 1000 Initiative
 80 Heals
 10% Water Resist
 10 Lock
 20 MP Loss Resist
 30 Critical Damage
Harpiset
(2/3 pieces)
 120 Power
 1 AP
 1 MP
 1 Range
 1 Summon
 35 Heals
 20 Lock
 25 Dodge
 35 AP Loss Resist
 35 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name mmBuild Eniripsa
Level 200

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