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Project Name Sadida 200Build Int/Agi Dam Sadida
Level 200

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Crocobur 3

Lvl. 200
(Sword) AP: 6 / CH: 10% (+7)
6 to 9 (Air steal)
6 to 9 (Water steal)

 500 Vitality
 40 Wisdom
 100 Power
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 20 Lock
 -30 AP Loss Resist
 -30 MP Loss Resist
Crocobur's Appetite:
• At the start of each turn, the bearer inflicts 15 damage on themself in their best attack element to inflict the same amount of health-steal damage on adjacent entities at the end of the bearer's turn. Also heals attackers by 7% of damage inflicted on enemies hit until the bearer's next turn (stackable 1 time).
Thermal Cloak

Lvl. 198
 -300 Vitality
 50 Wisdom
 100 Power
 1 Range
 400 Initiative
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 15 Lock
 9 AP Loss Resist
 20 Pushback Damage
Cycloid Ring

Lvl. 200
 300 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 300 Initiative
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
 8% Water Resist
 6 Lock
Polished Malter Ring

Lvl. 146
 200 Vitality
 30 Wisdom
 1 Range
 10 Heals
 7% Neutral Resist
 10 Lock
 -10 Dodge
 7 AP Reduction
 7 MP Reduction
Cycloid Shield

Lvl. 200
 250 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 40 Wisdom
 6 Critical Hits
 8% Earth Resist
 6% Fire Resist
 4% Air Resist
 10 Lock
Cynan's Cross

Lvl. 180
Cycloid Amulet

Lvl. 200
 400 Vitality
 60 Strength
 60 Intelligence
 60 Agility
 30 Wisdom
 1 AP
 1 Summon
 12 Neutral Damage
 12 Earth Damage
 12 Fire Damage
 12 Air Damage
 8% Neutral Resist
 8% Fire Resist
 8 Lock
 -8 AP Loss Resist
Demonic Nightmare Catcher

Lvl. 180
Rustling Malter Boots

Lvl. 148
 250 Vitality
 25 Wisdom
 1 MP
 20 Heals
 7% Fire Resist
 7% Air Resist
 5 AP Reduction
 5 MP Reduction
Pet


Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Major Gymnast

Lvl. 150
 -200 Vitality
 100 Agility
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Dolmanax

Lvl. 100
 70 Strength
 70 Intelligence
 70 Chance
 70 Agility
Major Powerhouse

Lvl. 150
 80 Power
 -12 Critical Hits
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Cycloid Set
(3/4 pieces)
 30 Strength
 30 Intelligence
 30 Agility
 12 Critical Hits
 1 AP
 1 Range
 30 Prospecting
 10 Neutral Damage
 10 Earth Damage
 10 Fire Damage
 10 Air Damage
Malter Set
(2/3 pieces)
 30 Heals
 7 AP Reduction
 7 MP Reduction
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name Sadida 200Build Int/Agi Dam Sadida
Level 200

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