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Project Name 155Build Int Heals Eniripsa
Level 155

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Dreggon Daggers 1

Lvl. 128
(Dagger) AP: 3 / CH: 25% (+5)
5 to 10 (Earth)
5 to 10 (Fire)
5 to 10 (Air)

 130 Vitality
 40 Strength
 40 Intelligence
 40 Agility
 3 Critical Hits
 1 AP
 2 Earth Damage
 2 Fire Damage
 2 Air Damage
 6 Heals

 Strength > 89
 Intelligence > 89
 Agility > 89
 AP < 12
Augilol's Tippet

Lvl. 151
 300 Vitality
 40 Wisdom
 50 Power
 7 Critical Hits
 1 MP
 1 Range
 10 Water Resist
 10% Water Resist
 10 Dodge
 6 MP Loss Resist
 10 Critical Damage
Rock Katana

Lvl. 120
 80 Strength
 30 Wisdom
 6 Critical Hits
 12 Earth Damage
 10% Earth Resist
 7 Lock
 -10% Ranged Damage
 10% Weapon Damage
Colousses Boots

Lvl. 118
 200 Vitality
 50 Intelligence
 25 Wisdom
 15 Power
 1 MP
 1 Range
 300 Initiative
 10 Fire Damage
 10 Heals
 7 Dodge
Heart Quarter

Lvl. 105
 110 Vitality
 40 Strength
 40 Intelligence
 20 Wisdom
 10 Heals
 5% Earth Resist
 5% Fire Resist
 6 MP Reduction
Capsonant

Lvl. 200
 300 Vitality
 60 Strength
 60 Agility
 40 Wisdom
 -5 Critical Hits
 12 Earth Damage
 12 Air Damage
 25 Critical Resist
 -15 Pushback Resist
 10% Fire Resist
 10% Water Resist
 -10 Lock
 10 Dodge
 -15 AP Reduction
 15 MP Reduction
Elya Wood's Talisman

Lvl. 135
 150 Vitality
 30 Intelligence
 40 Wisdom
 1 AP
 10 Heals
 13 Earth Resist
 13 Fire Resist
 7% Water Resist
 7% Air Resist
Ring


Dorigami

Lvl. 150
 20 MP Loss Resist
Paper Tiger:
• For the first 5 turns, the bearer gains 100% of their level as shield for 1 turn at the start of every turn.
• For the first 5 turns, if the bearer kills an enemy during their turn, they gain a shield for 2 turns based on the nature of the enemy:
• Summons: 100% of its level as shield (stackable 4 times).
• Fighter: 300% of its level as shield (stackable 2 times).
Pet


Major Curer

Lvl. 150
 32 Heals

Set bonus < 3
Major Intellectual

Lvl. 150
 100 Intelligence

Set bonus < 3
Nomad

Lvl. 100
 1 MP

Set bonus < 3
Major Miracle Man

Lvl. 150
 320 Vitality

Set bonus < 3
Shaker

Lvl. 100
 1 AP

Set bonus < 3
Observer

Lvl. 50
 2 Range

Set bonus < 3
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name 155Build Int Heals Eniripsa
Level 155

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