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Project Name sram multi 200Build Omni Sram
Char sram multiLevel 200

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This is someone else's set for sram multi. If you wish to modify it, copy it to your workspace.

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Destroyer Cleaver

Lvl. 200
(Axe) AP: 5 / CH: 5% (+6)
16 to 22 (Water)
16 to 22 (Air)
4 to 6 (Water steal)
4 to 6 (Air steal)

 350 Vitality
 70 Chance
 70 Agility
 40 Wisdom
 4 Critical Hits
 10 Water Damage
 10 Air Damage
 5% Fire Resist
 7% Water Resist
 5% Air Resist
 7 Dodge
 10 MP Loss Resist
 25 Pushback Damage
Staruman Cloak

Lvl. 200
 350 Vitality
 60 Chance
 60 Agility
 40 Wisdom
 4 Critical Hits
 25 Prospecting
 12 Water Damage
 12 Air Damage
 10% Air Resist
 -10 Dodge
 7 AP Reduction
 10 MP Loss Resist
 15 Pushback Damage
Destroyer Cestus

Lvl. 200
 250 Vitality
 60 Chance
 60 Agility
 2 Critical Hits
 10 Water Damage
 10 Air Damage
 7% Fire Resist
 7% Air Resist
 8 MP Loss Resist
 10 Pushback Damage
Misery's Treads

Lvl. 200
 350 Vitality
 30 Wisdom
 70 Power
 3 Critical Hits
 1 MP
 1 Range
 10 Earth Damage
 10 Fire Damage
 10 Water Damage
 10 Air Damage
 10% Water Resist
 -15 Lock
 10 MP Loss Resist
 10 Critical Damage
Mirror Shield

Lvl. 200
 300 Vitality
 50 Wisdom
 50 Power
 1 Range
 -20 Critical Resist
 -30 Lock
 50 Reflects
 -3% Melee Resist
 4% Ranged Resist
Blinding Reflection:
• At the end of each turn, the bearer removes 4 Range from all enemies in their line of sight for 1 turn and reveals them if they're Invisible (stackable 1 time).
Staruman Mask

Lvl. 200
 300 Vitality
 50 Chance
 50 Agility
 40 Wisdom
 2 Range
 12 Water Damage
 12 Air Damage
 20 Critical Resist
 10% Earth Resist
 -10 Dodge
 7 AP Reduction
 25 Pushback Damage
Destroyer Torc

Lvl. 200
 400 Vitality
 50 Chance
 50 Agility
 30 Wisdom
 3 Critical Hits
 1 AP
 1 Range
 12 Water Damage
 12 Air Damage
 7% Earth Resist
 7% Air Resist
 5 Dodge
 30 Pushback Damage
Misery's Greed

Lvl. 200
 300 Vitality
 50 Chance
 50 Agility
 30 Wisdom
 3 Critical Hits
 10 Water Damage
 10 Air Damage
 10% Air Resist
 -10 Lock
 10 AP Loss Resist
 10 Critical Damage
Staruman Belt

Lvl. 200
 350 Vitality
 70 Chance
 70 Agility
 40 Wisdom
 6 Critical Hits
 1 Summon
 15 Prospecting
 12 Water Damage
 12 Air Damage
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
Mini Wa

Lvl. 20
 120 Chance
 120 Agility
Pryximity

Lvl. 200
 -30 Pushback Resist
 30 Reflects
The bearer gains 2% close-combat damage for 3 turns for each enemy fighter within 3 cells or less of the bearer at the start of their first turn.

Prysmaradite < 1
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Vulbis Dofus

Lvl. 180
 1 MP
Ruby Red:
• At the start of each turn, the bearer gains 10% final damage if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Lock.
Turquoise Dofus

Lvl. 160
 10 Critical Hits
Turquoise Blue:
• When the bearer lands a critical hit, they gain 1% final damage for 3 turns (stackable 10 times).
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Destroyers Set
(3/3 pieces)
 40 Chance
 40 Agility
 1 AP
 10 MP Loss Resist
 20 Pushback Damage
Staruman Set
(3/3 pieces)
 40 Chance
 40 Agility
 1 AP
 10 Water Damage
 10 Air Damage
 7% Water Resist
 7% Air Resist
 15 AP Reduction
 30 Pushback Damage
Misery Set
(2/3 pieces)
 20 Chance
 20 Agility
 30 Power
 5 Critical Hits
 2 Water Damage
 2 Air Damage
 20 AP Loss Resist
 20 MP Loss Resist
 20 Critical Damage
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name sram multi 200Build Omni Sram
Char sram multiLevel 200

Tailoring a set for sram multi