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Project Name ssss 200Build Str Sacrier
Char ssssLevel 200

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This is someone else's set for ssss. If you wish to modify it, copy it to your workspace.

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Cloakscreen

Lvl. 128


 250 Vitality
 70 Agility
 40 Wisdom
 10 Prospecting
 5 Air Damage
 8 Heals
 10 Air Resist
 5% Neutral Resist
 10 MP Loss Resist
Solar's Shield

Lvl. 200
 250 Vitality
 70 Strength
 70 Intelligence
 80 Pushback Resist
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
Drhossil Hammer

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Agility
 40 Wisdom
 4 Critical Hits
 1 Summon
 15 Prospecting
 15 Fire Damage
 15 Air Damage
 15 Air Resist
 10% Earth Resist
 10 AP Loss Resist

 Intelligence > 299
 Agility > 299
Nidas Shovel

Lvl. 200
 350 Vitality
 50 Strength
 50 Chance
 50 Agility
 40 Wisdom
 20 Power
 6 Critical Hits
 12 Neutral Damage
 12 Earth Damage
 12 Water Damage
 12 Air Damage
 12 Critical Resist
 10% Fire Resist
 6 MP Reduction

 Chance > 299
 Agility > 299
Weapon Curse

Lvl. 1
Dotrich

Lvl. 110
 25 Heals
Courageous Ring

Lvl. 1
 4 Power
Atcham Cape

Lvl. 200
 350 Vitality
 60 Intelligence
 60 Chance
 60 Agility
 40 Wisdom
 4 Critical Hits
 15 Prospecting
 12 Fire Damage
 12 Water Damage
 12 Air Damage
 10% Earth Resist
 7 Dodge
 7 AP Reduction
 15 Critical Damage
Silver Dofus

Lvl. 20
Memory of Silver:
• When the bearer falls below 20% health, they are healed for 20% of their health at the start of their next turn (once per fight).
Royal Mastogob Ram

Lvl. 135
 140 Vitality
 35 Intelligence
 35 Chance
 35 Agility
 25 Wisdom
 5 Critical Hits
 20 Critical Resist
 20 Pushback Resist
 15 Pushback Damage
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Crocobelt 2

Lvl. 200
 350 Vitality
 80 Intelligence
 30 Wisdom
 4 Critical Hits
 1 Range
 20 Fire Damage
 12% Earth Resist
 12% Water Resist
 8 Lock
 5 MP Loss Resist
 15 Pushback Damage
Ebony Dofus

Lvl. 180
 40 Dodge
Ebony Black:
• When the bearer attacks in close combat during their turn, they gain 2% ranged damage, and if they attack from range, they gain 2% close-combat damage, for 3 turns (stackable 5 times).
• Triggering both effects during the turn allows the next attack to apply a 16 poison in its element for 2 turns (stackable 2 times).
• The poison's cooldown period is 2 turns but can be reset if the target is killed.
Emerald Dofus

Lvl. 100
 200 Vitality
Emerald Green:
• At the end of their turn, the bearer gains 100% of their level as shield for 1 turn for each adjacent enemy fighter. The effects are halved if the enemy is a summons.
Dofus


Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name ssss 200Build Str Sacrier
Char ssssLevel 200

Tailoring a set for ssss