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Project Name test muli 200Build Int/Cha/Agi Non-Crit Res/PVP/Duel Huppermage
Char test muliLevel 200

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This is someone else's set for test muli. If you wish to modify it, copy it to your workspace.

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Karkanik Bow

Lvl. 200
(Bow) AP: 4 / CH: 20% (+15)
25 to 30 (Air steal)
4 to 6 (Neutral steal)

 500 Vitality
 40 Agility
 50 Wisdom
 50 Power
 2 Range
 12% Neutral Resist
 12% Fire Resist
 -15 AP Loss Resist
 15 MP Loss Resist
Corruption Pestilence

Lvl. 200
 400 Vitality
 50 Wisdom
 70 Power
 -10 Critical Hits
 2 Summon
 20 Neutral Damage
 20 Earth Damage
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 5% Neutral Resist
 5% Earth Resist
 5% Water Resist
 5% Air Resist
 20 Lock
 5% Melee Resist
Pestilential Fog:
• When the bearer reaches 90% health, they apply a start-of-turn poison for 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Bearbaric Wedding Ring

Lvl. 198
 250 Vitality
 60 Chance
 60 Agility
 40 Wisdom
 1 Range
 400 Initiative
 10 Prospecting
 12 Water Damage
 12 Air Damage
 7% Neutral Resist
 7% Earth Resist
 7% Fire Resist
 5 Lock
Captain Chafer's Boots

Lvl. 200
 350 Vitality
 70 Intelligence
 70 Agility
 40 Wisdom
 1 MP
 400 Initiative
 15 Prospecting
 15 Fire Damage
 15 Air Damage
 7% Fire Resist
 7% Air Resist
 10 Dodge
 7 MP Loss Resist
Stalak Shield

Lvl. 200
 250 Vitality
 40 Chance
 40 Power
 35 Critical Resist
 -20 Lock
 20 Dodge
 15 Reflects
 7% Melee Resist
 4% Ranged Resist
Gates of Bonta

Lvl. 200
 400 Vitality
 45 Strength
 45 Intelligence
 90 Chance
 90 Agility
 25 Wisdom
 10 Earth Damage
 10 Fire Damage
 20 Water Damage
 20 Air Damage
 8 Critical Resist
 -16 Pushback Resist
 6% Earth Resist
 6% Fire Resist
 -3% Water Resist
 -3% Air Resist
 5 Lock
 -10 Dodge
 -6 AP Loss Resist
 3 MP Loss Resist
Potbellion Collar

Lvl. 200
 500 Vitality
 40 Intelligence
 50 Wisdom
 50 Power
 1 AP
 -40 Pushback Resist
 12% Earth Resist
 12% Air Resist
 40 Pushback Damage
Final Dawn

Lvl. 200
 300 Vitality
 25 Strength
 25 Intelligence
 50 Chance
 50 Agility
 20 Wisdom
 4 Earth Damage
 4 Fire Damage
 8 Water Damage
 8 Air Damage
 12 Critical Resist
 -24 Pushback Resist
 4% Earth Resist
 4% Fire Resist
 -2% Water Resist
 -2% Air Resist
 3 Lock
 -6 Dodge
 -4 AP Loss Resist
 2 MP Loss Resist
Captain Chafer's Briefs

Lvl. 200
 400 Vitality
 70 Intelligence
 70 Chance
 40 Wisdom
 1 Range
 500 Initiative
 15 Prospecting
 15 Fire Damage
 15 Water Damage
 7% Fire Resist
 7% Water Resist
 7 Dodge
 10 MP Loss Resist
Coral and Azure Seemyool

Lvl. 60
 1 MP
 30 Fire Damage
 30 Water Damage
Abyssal Dofus

Lvl. 180
Descent to the Abysses:
• At the start of each turn, the bearer earns 1 MP if they have no adjacent enemies. Otherwise, they gain 1 AP.
Ice Dofus

Lvl. 180
 25 Neutral Damage
 25 Earth Damage
 25 Fire Damage
 25 Water Damage
 25 Air Damage
Ivory Dofus

Lvl. 180
 4% Neutral Resist
 4% Earth Resist
 4% Fire Resist
 4% Water Resist
 4% Air Resist
Ivory White:
• The bearer reduces damage from one out of five attacks by 50%. Interception and damage-sharing effects are incompatible.
Crimson Dofus

Lvl. 110
 80 Power
Deep Crimson:
• When attacked, the bearer gains 1% final damage for 2 turns (stackable 10 times).
Black-Spotted Dofus

Lvl. 180
 30 Critical Resist
Harmony of Pandala:
• When the bearer inflicts damage during their turn, they and their allies carrying the {{item,23408::Dorigami}} gain 20 Damage for 1 turn (stackable 1 time).
• If the bearer does not inflict damage, they and their allies carrying the {{item,23237::Domakuro}} gain 150% of the bearer's level as shield for 1 turn.
Ochre Dofus

Lvl. 160
 1 AP
Ochre Yellow:
• At the start of each turn, the bearer gains 1 AP if they haven't suffered any enemy attacks since their previous turn. Otherwise, the bearer gains 20 Dodge.
Armarines Set
(3/3 pieces)
 50 Power
 1 AP
 60 Fire Damage
 60 Water Damage
 60 Air Damage
 20 Dodge
 30 MP Loss Resist
 40 Pushback Damage
Relics of the Crimson Dawn
(2/6 pieces)
 -40 Critical Hits
 1 Range
 40 Neutral Damage
 5 Earth Damage
 5 Fire Damage
 5 Water Damage
 5 Air Damage
 3% Earth Resist
 3% Fire Resist
 3% Water Resist
 3% Air Resist
 4 Lock
 4 Dodge
 2 AP Loss Resist
 2 MP Loss Resist
Captain Chafer Set
(2/3 pieces)
 30 Intelligence
 30 Chance
 30 Agility
 20 Fire Damage
 20 Water Damage
 20 Air Damage
 10 Dodge
 15 MP Reduction
 10 MP Loss Resist
BaseTotal
HP
Vitality
Wisdom
Strength
Intelligence
Chance
Agility
Power
% Melee Damage
% Ranged Damage
% Weapon Damage
% Spell Damage
AP
MP
Range
Summons
Critical Hits
Initiative
Prospecting
Lock
Dodge
AP Reduction
MP Reduction
AP Loss Resist
MP Loss Resist
Pushback Resist
Critical Resist
Pods
Reflects
Trap Damage
% Trap Damage
Damage
Neutral Damage
Earth Damage
Fire Damage
Water Damage
Air Damage
Critical Damage
Pushback Damage
Heals
Neutral Resist
Earth Resist
Fire Resist
Water Resist
Air Resist
% Neutral Resist
% Earth Resist
% Fire Resist
% Water Resist
% Air Resist
% Melee Resist
% Weapon Resist
% Ranged Resist

Built using data from dofusdude

Project Name test muli 200Build Int/Cha/Agi Non-Crit Res/PVP/Duel Huppermage
Char test muliLevel 200

Tailoring a set for test muli